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Thread Statistics | Show CCP posts - 7 post(s) |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
90
|
Posted - 2014.09.18 14:46:00 -
[1] - Quote
A legit solution. Will result in tears from those who want to casually just to a POS, but it all makes logical sense. If they can't fix the issue with the POS shield barrier through coding, which apparently they could not, then this is really the only solution other than to just ignore it. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
90
|
Posted - 2014.09.18 19:36:00 -
[2] - Quote
Drak Fel wrote:You should really make it so that you can still light a cyno withing 25km but ships jumping in land beyond 25km.
Capitals/Supers/Titans in the 25km deadzone will not be able to light a cyno to even attempt to save themselves if they are tackled in between.
Very legitimate point here, unless it is somehow covered by this part of Fozzie's remarks:
"If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno)."
Not sure how else a cyno could be active if it is a dead zone, unless it's referring to a cyno that is lit and coasts or is bumped into the dead zone. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
90
|
Posted - 2014.09.18 19:47:00 -
[3] - Quote
Retar Aveymone wrote:Dirk MacGirk wrote:Drak Fel wrote:You should really make it so that you can still light a cyno withing 25km but ships jumping in land beyond 25km.
Capitals/Supers/Titans in the 25km deadzone will not be able to light a cyno to even attempt to save themselves if they are tackled in between. Very legitimate point here, unless it is somehow covered by this part of Fozzie's remarks: "If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno)." Not sure how else a cyno could be active if it is a dead zone, unless it's referring to a cyno that is lit and coasts or is bumped into the dead zone. pos was not online when the cyno was lit, so there was no forcefield creating a barrier, then the pos came online
Yeah. Agreed that is what he meant |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
91
|
Posted - 2014.09.22 18:13:00 -
[4] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming.
Superdupe change. thanks for listening |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
91
|
Posted - 2014.09.22 18:39:00 -
[5] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming.
Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
91
|
Posted - 2014.09.22 21:09:00 -
[6] - Quote
Promiscuous Female wrote:Dirk MacGirk wrote: Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.
because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction also do they not have corp bookmarks where you live, even we in the cfc, largest jump bridge havers in the game, can fit our entire catalog in 200 bookmarks or so
Yeah thanks, those CFC bookmarks are my bookmarks too. Coalition and all that. Corp bookmarks, yada yada. Someone still has to go do it for no good reason relevant to the underlying issue of POS bumping.
Where a cyno beacon or jump bridge is anchored today has absolutely zero to do with what drove this change: bumping a ship inside the POS using a ship outside the shield that does not have the password. Jump bridges certainly had nothing to do with it and it would be an absolute stretch to say beacons did or even could. So linking them to the underlying POS bumping issue is unwarranted. Perhaps they just wanted to change them anyway, which is fine. But that's not what happened. They linked it to the POS bumping issue/solution. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
92
|
Posted - 2014.09.23 03:37:00 -
[7] - Quote
Promiscuous Female wrote:Primary This Rifter wrote:Promiscuous Female wrote:Dirk MacGirk wrote: Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.
because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction So what? Why do they have to be subject to the same restriction? That's the part that wasn't specified. because otherwise you have a bunch of one-off bullcrap that you have to compensate for, doing it this way is easier to implement
Completely agree that re-doing bookmarks isn't that big of an issue. Combined across everyone it adds up, but the point is that shifting the locations has absolutely nothing to do with the POS bumping issue. AFAIK there is no "one-off bullcrap" to compensate for, but if you have examples that would be helpful. In the end, its really no big deal. It's just that there is no good reason to do it in the first place. IDK, maybe its easier for them to code if they can just copy/paste for cynos, cyno gens and jump bridges. But I'm not sure "it's easier for CCP to code it" should be the driving force behind a change. If that was the case, just saying "it's an exploit and you WILL be banned" will likely halt those trying to skirt the edge. No coding involved. |
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